Create a Guild
Guild level is defaulted as level-1 after created.
Guild can level up.
Guild fund: All guild members can donate coins as guild fund. Guild leader can hand out bonus to distribute guild fund to online guild members by choosing the following: guild leader, vice guild leader, hall leader, ordinary members, and all members.
Guild Leader’s Authority
There are different amount of halls that a guild leader can set according to different guild levels after the guild is created. Guild leader can decide hall name, hall leader (can only be chosen from guild members) and his title, and limit of hall members. Guild leader can appoint two vice guild leaders at most who has the same authority with guild leader.
To Join a Guild
1. Players of level 15 or above can apply for joining a guild.
2. Player is not allowed to quit from guild within 24 hours after joining one.
3. Vice leader and hall leader are not allowed to quit without guild leader’s permission.
4. Guild leader is not allowed to quit unless guild is dismissed (The dissolution must get 2/3 of vice leaders and hall leaders’ agreement).
5. Guild leader and vice leader can send any member to any hall.
Players can use 100 Prestige points to exchange for a Guild-upgrade Card from Activity Spokesman in Chang’an City which can be used to add 50 experience to Guild EXP.
How To Get Prestige Points
Kill a Errand Mission monster (with 【roam】 behind monster name) + 5
Kill Giant Demon Lord + 20
Kill Millennial Queen-bee Goblin + 30
Kill Alkaid + 50
Kill Cloning of Huangdi + 80
Bosses of above are in instances which will also increase all the prestige of members of a party.
Succeed in completing one escorting mission + 100
Kill Cursed Demon King + 100
Tips: Prestige can also be used to exchange for titles (these titles can increase character’s attack and defense) from Activity Spokesman in Chang’an City.
Guild war is to fight for the protection qualification of a certain item. After a guild won the protection qualification of a certain item, the guild will receive 15% of coins all players spend on that item as guild fund before next guild war starts. Guild war starts at 22:30 and end at 23:30 EDT (You can check EDT time on upper left area of Gamemily homepage: http://www.gamemily.com/html/en/index.shtml ) on every Monday, Wednesday, and Friday. Before guild war starts, all guilds can participate to challenge the current protecting guilds. Each guild can protect 4 items at most. Only guild leader and vice-leader can select which items the guild to fight for.
The defending guild (current protecting guild) can enter the guild war map 5 minutes before guild war starts for preparation. When guild war starts, all members of attacking guilds and defending guilds can enter guild war map (Guild => Guild War => Enter Battle). The whole guild war map is divided into five small maps, which are North, South, West, East and Middle map. All participants will be teleported into a random coordinate in guild war map. All attacking guilds and the defending guild can attack each other. During the guild war, each player can only use 10 potions (including MP potions) at most. If a player is killed in guild war, he will be teleported to a small special map (can change line to go normal map) and will not be able to return to guild war map.
There is an Ensign (Flag) in the North, South, West, and East map, see picture above. The defending guild members can donate their EXP to Ensign to upgrade the Ensign level so that it has more HP and defense. All attacking guilds can attack the Ensign. All four flags share one HP bar, which means the HP of four Ensigns are connected. To win this war, attacking guilds need to attack the Ensign till its HP is 0 within the guild war time. And the attacking guild which caused most damage to the Ensign will win the protection qualification of that item. If the Ensign’s HP is not 0 when guild war time is up, the defending guild will win the guild war.